LEARN TO PLAY

Super Squad may be hectic and fast paced - but there's method in the madness! Check out our guide below to get you launching missiles and wiping out enemies like nobody's business

THE BASICS

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CONTROLS

Super Squad's controls are designed to be simple to learn and familiar to gamers, with all keys within easy reach.

Controls are viewable and rebindable in the options menu, accessible anytime including in matches.

TROOPERS

Each Trooper has unique abilities, stats, and an assigned role to play on the Squad: Damage, Tank, Support, or Healer. Having a balanced team composition will give you maximum chances at success!

For information on individual Troopers, click below:

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SHARDS AND PASSIVES

Shards are the currency used to buy Passive Abilities at the in-match store. In each match, players start with 0 Shards and earn them through actions such as getting a kill, picking up a Launch Key, or destroying a Power Relay. Shards are also acquired passively over time.

Once enough Shards have been collected, players can buy up to two Passive Abilities for their Trooper; these are abilities that are triggered by meeting certain conditions such as getting a kill or being within a certain distance of enemies.

GAME MODE

The name of the game is Missile Strike. The game starts in the Key Phase, where you and your Squad must collect and hold 10 Launch Keys from around the map by destroying Drop Pods that fall from the sky, or killing enemies to steal their keys.

After one team has 10 keys, the Missile Phase starts! The team with 10 keys must defend 4 Power Relays for 2 minutes to ensure their launch. The other team must try their hardest to take down the relays and abort the launch!

Once one team has launched 2 missiles at the enemy base, that base is destroyed and the game is over.

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USER INTERFACE

UI

The in-game UI aims to provides vital information throughout the match, which should inform your decisions as a player.

At a glance you can see current Launch Keys, Missile scores, and player locations.

The UI changes slightly depending on whether the game is in the Key Phase or Missile Phase.

Hover over any flagged parts of the UI to learn more!

Key Phase UI

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The top of the screen shows the current amount of Launch Keys held by each team. 

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To the left of the screen you can see a live counter of how many missiles have been launched by each team. The first team to launch 2 missiles wins!

Your objective box will always display your overall win objective, with your phase specific objective underneath.

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Abilities

Cooldown

Dodge Counter

Shards

Health

Passives

The minimap displays all player locations (as long as they are alive), Launch Key locations and amounts, and flags up the active Missile Silo once the Missile Phase has begun.

The top of the screen shows the current amount of Launch Keys held by each team. 

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Missile Phase UI

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In the Missile Phase, the Relay Status UI replaces the Launch Key counters.

This displays the current Health of all four Power Relays, a countdown to launch, the silo location (A, B, or C), and whether your team is attacking or defending.

UI

The in-game UI aims to provides vital information throughout the match, which should inform your decisions as a player.

At a glance you can see current Launch Keys, Missile scores, and player locations.

The UI changes slightly depending on whether the game is in the Key Phase or Missile Phase.

Key Phase UI vs Missile Phase UI

KeyPhaseUI.png
MissilePhaseUI.png

TEST YOUR SKILLS!

Ready to put your skills to the test? Join our Discord, grab a free key, and jump straight into some explosive action at our next playtest!