MAPS AND MORE
Super Squad may be hectic and fast paced - but there's method in the madness! Check out our guide below to get you launching through the multiverse and wiping out enemies like nobody's business
We offer two different camera options in Super Squad: High Cam and Low Cam. They can be quickly switched between in-game with a scroll of the Mouse Wheel.
You can also choose between two rotation types: Locked or Unlocked. Locked will automatically rotate the camera with your mouse movement; Unlocked means the camera will not rotate unless you hold the assigned button. This can also be quickly toggled in game.
Dish out explosive damage and burst down enemies!
Sustain your squad's Health and save them from death!
Soak up damage and protect your squad!
Support and buff your squad during battle!
Each Trooper has unique abilities, stats, and an assigned role to play on the Squad: Damage, Tank, Support, or Healer. Having a balanced team composition will give you maximum chances at success!
For information on individual Troopers, click below:
SHARDS AND ITEMS
Shards are the currency used to buy Passive and Active Abilities at the in-match store. In each match, players start with 0 Shards and earn them both passively over time and through actions such as getting a kill or capturing a Pylon.
Once enough Shards have been collected, players can buy up to two Passive Abilities for their Trooper, and one Active Ability.
PASSIVE AND ACTIVES
Passive and Actives are abilities that Troopers gain in each match when they level up. Passive abilities trigger when certain conditions are met (such as killing an enemy or getting stunned) whereas Active abilities need to be manually triggered.
At Level 2 Troopers gain a Passive, at Level 3 they gain an Active, and at Level 5 they gain a second Passive.
Each Trooper has a pool of 4 Passives and 4 Actives to choose from.
You and your Squad must race to capture crystals across the map and collect shards from them, gathering enough to reopen a rift back to the Portal Realm and leave the enemy squad behind in a collapsing reality!
Capturing a crystal earns a small burst of shards, and holding a crystal earns a surge of shards at regular intervals. The longer you hold a crystal, the more shards it will give each surge, up to 5 per surge. Killing an enemy also drops a shard.
The first Squad to reach 100 shards wins the match.
TIPS & TRICKS
During a match, Troopers earn Energy which can be used to buy Surge Defences - these are environmental hazards that hurt and hamper the other squad!
Defences come in two forms: Walls and Mortars. Walls allow the squad that owns them to move and shoot through them, but block the movement and shots of enemy Troopers. Mortars periodically fire shots that land in and around the Capture Zone, only damaging the enemy squad.
CAPPING AND NEUTRALISING
Having multiple Troopers inside the zone will capture a crystal faster, and having more Troopers inside than the enemy will capture it in your favour!
Neutralising an enemy's crystal will remove any shards bursts that haven't been collected yet.
The Fell Colonies is home to a race of strong builders and brilliant inventors, including the genius aliens that designed and built Glorgan! There’s plenty to see perched atop the skyscrapers so check out the top of the manufactorium, catch a ride on the monorail, and try and catch a glimpse of Nebular’s statue below…
Unless you're making a sneaky grab at an unguarded crystal, you should probably stick with your teammates on the battlefield.
A Squad that is travelling as a group is absolutely lethal to a solo Trooper - the only way to counter this is to group up too!
Good communication is what takes a good Squad to the next level - making good use of both the Ping system and the chat can be the difference between Victory and Defeat!
Using the middle mouse button, you can quickly tell your Squad to attack, defend, retreat, or help at a particular location. This can help your team coordinate around a single goal.