MODES AND MORE
Super Squad may be hectic and fast paced - but there's method in the madness! Check out our guide below to get you launching through the multiverse and wiping out enemies like nobody's business
We offer two different camera options in Super Squad: High Cam and Low Cam. They can be quickly switched between in-game with a scroll of the Mouse Wheel.
You can also choose between two rotation types: Locked or Unlocked. Locked will automatically rotate the camera with your mouse movement; Unlocked means the camera will not rotate unless you hold the assigned button. This can also be quickly toggled in game.
Dish out explosive damage and burst down enemies!
Sustain your squad's Health and save them from death!
Soak up damage and protect your squad!
Support and buff your squad during battle!
Each Trooper has unique abilities, stats, and an assigned role to play on the Squad: Damage, Tank, Support, or Healer. Having a balanced team composition will give you maximum chances at success!
For information on individual Troopers, click below:
SHARDS AND ITEMS
Shards are the currency used to buy Passive and Active Abilities at the in-match store. In each match, players start with 0 Shards and earn them both passively over time and through actions such as getting a kill or capturing a Pylon.
Once enough Shards have been collected, players can buy up to two Passive Abilities for their Trooper, and one Active Ability.
You and your Squad must race to capture zones across the map, earning points for your team.
Capturing a zone earns 15 points, and holding a zone earns a surge of 30 points every 30 seconds. The longer you hold a zone, the more points it will give each surge, up to 50 points.
Kills also earn a small number of points for your Squad, which increases based on how many zones your Squad is holding.
The first Squad to reach 1200 points wins the match.
TIP: having multiple Troopers inside the zone will capture it faster, and having more Troopers inside than the enemy will capture it in your favour!
Phase 1 / Pods and Keys
When the game starts, you and your Squad must collect and hold 10 Launch Keys by destroying Drop Pods that fall from the sky or killing enemies to take their keys.
Once one squad has enough Launch Keys, the next phase starts; a strike site will activate and Power Relays will emerge from the ground around it.
TIP: Whenever Drops Pods fall onto the map, their locations will be shown on the minimap, as well as the number of keys inside!
Phase 2 / Relays and Launch
The Squad that won the Key Phase start with an advantage: all 4 Power Relays belong to them at the beginning of this phase.
To launch a strike, they must defend the Relays for 90 seconds, holding at least 2 at the end of the timer.
The other Squad must take down at least 3 of the relays within the time limit to flip them to their side and steal the launch.
The first Squad to launch 2 Strikes against the enemy base wins the game.
A snowy wonderland where Fantasy creatures of all shapes and sizes live in relative harmony, sat atop a picturesque mountain. Take command of this frozen landscape by locking off the Dwarven lake, enjoy the peaceful quiet of the Hobbit’s corner, or take your chances in the antisocial Troll’s cave.
Unless you're making a sneaky grab at an unguarded pylon or pod, you should probably stick with your teammates on the battlefield.
A Squad that is travelling as a group is absolutely lethal to a solo Trooper - the only way to counter this is to group up too!
Squads that Ping together, win together.
Good communication is what takes a good Squad to the next level - making good use of both the Ping system and the chat can be the difference between Victory and Defeat!
Using the middle mouse button, you can quickly tell your Squad to attack, defend, retreat, or help at a particular location. This can help your team coordinate around a single goal.