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HELLO

HELLO

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CROW

DAMAGE

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PIRATE

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With vision so sharp some suspect that she must be part Elf, Crow is the most renown Ranger across the realms. Her usual position on the Crow’s Nest earned her the name so long ago, hardly any remember what she used to be called. Enemies who stray within her sight find themselves impaled by a harpoon or two - and they’re lucky if that’s all.

LORE

ABILITIES

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Crow loads up her harpoon gun, primes it, and fires an incredibly powerful blast towards the target direction. If the shot hits an enemy, it deals damage and knocks them back.

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Knockback Shot

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Crow marks an enemy, causing them to take additional damage for all sources for a brief duration. If the marked enemy is hit by any knockback ability, they are stunned and the mark is consumed.

Raven's Mark

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Hookshot

Crow attaches a rope to one of her harpoons and shoots it into the sky like a grappling hook, ascending above the battlefield. She then quickly descends at the target location.

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STATS AND TACTICS

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Crow specialises in repositioning and dealing massive damage from afar. Her low health makes her vulnerable to attack, so keep her moving and out of the fray!

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Crow excels in taking out high priority targets and dishing out damage from across the map. Her Knockback Shot causes massive damage and knocks enemies away, Hookshot lets her quickly reposition, and Raven’s Mark sets up stunning combos.

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HEALTH

600

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SPEED

6.8

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DODGES

1

DAMAGE

105

FIRE RATE

1.1

RANGE

36

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LEVELS AND ITEMS

LEVEL I

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BACKLINE CARRY

Getting an Assist grants a 15% Damage and Movement Speed increase for 6 seconds, stacking up to 3 times.

15s

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EMERGENCY AID

Every 3rd dodge casts a 10m healing pulse at the end, granting the Hero and any allies in the area 75HP a second for 5 seconds.

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HUNTING THE WEAK

Whenever an enemy within 30m has below 25% health, gain a 25% Movement Speed increase.

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IN-N-OUT

Upon killing an enemy, replenish a Dodge charge.

LEVEL II

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TELEPORT STATION

Places a friendly 1000HP Teleporter- when two are placed they can be travelled through 5 times. Reactivating the ability destroys them.

15s

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THORNS

Activating this ability on an ally within 25m or the Support themselves causes 45% of all damage dealt to reflect back to the damage source for 10 seconds.

25s

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CLEANSE

Calls down a 12m AoE cleanse bomb at a target location within 25m, removing all CC and DoT effects from allies.

13s

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CATCH 22

Buffs the Hero's damage by 40%, but also causes them to take an additional 60% damage from all sources for 6 seconds.

25s

LEVEL III

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STUN, WHAT STUN?

When hit by hard CC, gain a 300-value shield for 3 seconds, or until depleted.

12s

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REAR GUARD

When out of combat for 5 seconds, gain 20% Move Speed. This is cancelled when re-entering combat.

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ONE-TWO

Upon casting an ability, the next basic attack within 6 seconds gains an additional 125 damage.

16s

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KILL SHIELD

Upon getting a kill, gain a 300-value shield for 6s or until depleted. Subsequent kills within the 6 seconds add another 300 to the shield and the timer is refreshed.

12s

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