In the conflict between the realms of mortal and fantastical, Eve chose no side. She chose instead to rise above and try to heal the hurt caused by the fighting, with the hope to bring peace and resolution to all. But when pushed to the limit, she is not afraid to unleash her angelic powers on those that relish the pain of others.
Eve is a lifeline on the battlefield, maintaining her Squad’s health from the back line. Her Restoration Rune keeps nearby Troopers topped up on health, Angelic Shot heals allies or harms enemies, and Divine Intervention lets her travel to and heal a single ally.
Eve sends out a beam of angelic energy towards the target direction. If the beam hits an ally, they are healed for a percentage of their maximum health; if it hits an enemy it deals a percent of their maximum health as damage.
Eve targets an ally within range, then flies up into the air after a brief channelling period. She lands next to the targeted ally and releases a Healing pulse, healing all friendly Troopers in the area for a brief duration.
Eve summons a healing rune at the target location, which releases a healing pulse every few seconds, healing all allies in the radius. Only one Rune can be on the field at any one time, and it can be destroyed by enemies.
STATS AND TACTICS
Eve excels at healing her allies from the back line, using her abilities to give her allies a brief reprieve from the fight. Her damage and defensive stats means won’t stand up to a damage dealer or tank, so she’s best paired with at least one ally.
RATE OF FIRE