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HELLO

HELLO

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SCORCH

DAMAGE

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MILITARY

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It’s rare to see Scorch without a smile on his lips, or grease on his face. In combat he relies on the same traits he uses as a mechanist: ingenuity, strength, and insane firepower. His habit of tinkering with other people’s weapons always gets him in trouble, but he isn’t afraid to play with fire. Getting between him and his goal may leave you charred.

LORE

ABILITIES

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Scorch launches a fireball into the sky which crashes down to the target location, leaving a ring of flames. Enemies that touch the flames start to burn, taking damage over time.

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Rain of Fire

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Scorch throws out an intelligent turret to the target location that targets the closest enemy Trooper within range. Only one Turret can be on the field at any one time, and the Turret can be destroyed by enemy damage.

Deploy Turret

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Bomb Drone

Scorch sends out a Bomb Drone which guards a target location. If an enemy comes too close, it chases them down and explodes, dealing damage in a radius around it. It can be destroyed and if no enemy activates it, it explodes after a short duration.

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STATS AND TACTICS

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Scorch is a powerhouse of area control – able to lock down routes across the map and create choke points. Punish enemies by dropping lingering flames in their path, or deploy an automatic turret.

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Scorch dominates the battlefield by locking down the map and sending out huge area damage. His Turret helps keep enemies at bay, Bomb Drone chases them down and detonates, whilst Rain of Fire doles out damage that will apply a wicked burn.

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HEALTH

794

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SPEED

7.24

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DODGES

2

DAMAGE

52

FIRE RATE

1.8

RANGE

24

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LEVELS AND ITEMS

LEVEL I

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BACKLINE CARRY

Getting an Assist grants a 15% Damage and Movement Speed increase for 6 seconds, stacking up to 3 times.

15s

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HOLD THE LINE

When one or more allies are within 15m for 3 seconds, the closest two gain a 15% Damage and Defence buff for 10 seconds.

15s

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EMERGENCY AID

Every 3rd dodge casts a 10m healing pulse at the end, granting the Hero and any allies in the area 75HP a second for 5 seconds.

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IN-N-OUT

Upon killing an enemy, replenish a Dodge charge.

LEVEL II

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THORNS

Activating this ability on an ally within 25m or the Support themselves causes 45% of all damage dealt to reflect back to the damage source for 10 seconds.

25s

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CLEANSE

Calls down a 12m AoE cleanse bomb at a target location within 25m, removing all CC and DoT effects from allies.

13s

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I AM THE CARRY

Grants the Hero a 60% Damage buff and 50% Life Steal, but also reduces Move Speed by 25% and Max HP by 50% for 8 seconds.

28s

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CATCH 22

Buffs the Hero's damage by 40%, but also causes them to take an additional 60% damage from all sources for 6 seconds.

25s

LEVEL III

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TRAILBLAZER

Every other dodge leaves behind flames that burn for 5 seconds. Enemies that touch the flames are dealt 55 damage every 0.5s for 2.5 seconds.

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BATTLE MEDIC

If all abilities are off cooldown, Gun Damage is increased by 50%.

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ONE-TWO

Upon casting an ability, the next basic attack within 6 seconds gains an additional 125 damage.

16s

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KILL SHIELD

Upon getting a kill, gain a 300-value shield for 6s or until depleted. Subsequent kills within the 6 seconds add another 300 to the shield and the timer is refreshed.

12s

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