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HELLO

HELLO

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XANDARK

DAMAGE

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SCIFI

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Born into a race of natural killers, Xandark rose above the rest like an angel of death. On many planets, they dare not speak Xandark’s name above a whisper for fear of becoming her next target. Not many people live long enough to get a good look at her, but even those that confront her head on end up with a knife in their back.

LORE

ABILITIES

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Xandark teleports behind a nearby enemy unit, stabbing them in the back. The enemy is briefly locked in place and dealt damage.

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Backstab

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Xandark slashes out all around her, dealing damage to enemies in range. If an enemy hit already has a Damage over Time affecting them, half of the upcoming DoT damage is dealt immediately and the DoT is consumed.

Culminate Wounds

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Poison Bomb

Xandark throws a Poison Bomb towards the target location, creating a poison cloud for a brief duration. Enemies who touch the cloud are poisoned and take Damage over Time.

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STATS AND TACTICS

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Xandark specialises in eliminating high-priority and low health enemies that stray out of position. Her high damage stats make her a real menace but her low defence means she can’t charge in!

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Xandark specialises in single target damage and area control, jumping in and out of the fray. Her Back Stab ability singles out high priority targets to eliminate, Poison Bomb can swiftly clear an area, and Culminate Wounds bursts down enemies before they get a chance to heal.

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HEALTH

597

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SPEED

7.57

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DODGES

3

DAMAGE

42

FIRE RATE

3

RANGE

20

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LEVELS AND ITEMS

LEVEL I

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HEALING PODS

Every 150 damage dealt and every kill spawns a pod that heals allies for 80HP, or slows enemies by 25% for 2 seconds. The Pods disappear after 8 seconds if not used.

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EMERGENCY AID

Every 3rd dodge casts a 10m healing pulse at the end, granting the Hero and any allies in the area 75HP a second for 5 seconds.

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HUNTING THE WEAK

Whenever an enemy within 30m has below 25% health, gain a 25% Movement Speed increase.

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IN-N-OUT

Upon killing an enemy, replenish a Dodge charge.

LEVEL II

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THORNS

Activating this ability on an ally within 25m or the Support themselves causes 45% of all damage dealt to reflect back to the damage source for 10 seconds.

25s

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CLEANSE

Calls down a 12m AoE cleanse bomb at a target location within 25m, removing all CC and DoT effects from allies.

13s

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I AM THE CARRY

Grants the Hero a 60% Damage buff and 50% Life Steal, but also reduces Move Speed by 25% and Max HP by 50% for 8 seconds.

28s

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LASER SHOT

Swaps out the Hero's projectiles with ‘lasers’ for the next 8 seconds. Lasers pierce through targets and defence walls, and instantaneously travel to maximum gun range.

30s

LEVEL III

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HEALING PODS

Every 150 damage dealt and every kill spawns a pod that heals allies for 80HP, or slows enemies by 25% for 2 seconds. The Pods disappear after 8 seconds if not used.

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INDIGNANT

When affected by hard CC, gain a 25% Damage buff for 5 Seconds.

10s

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ONE-TWO

Upon casting an ability, the next basic attack within 6 seconds gains an additional 125 damage.

16s

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KILL SHIELD

Upon getting a kill, gain a 300-value shield for 6s or until depleted. Subsequent kills within the 6 seconds add another 300 to the shield and the timer is refreshed.

12s

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