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Patch Notes: Network Optimisation

Hey all! A couple of weeks ago we found that a couple of games were having some lag throughout the playtest, we've been hard at work optimising the back end. This has meant that a few things might not be turning off correctly or showing. We've also pushed some map tweaks and changes on our current map, so let us know what you think on the changes and tweaks we've done and we can continue to refine the play experience!

Watch our Discord for updates, as we're looking to expand on the work put out this week in the coming weeks!


Silo City Changes

We've fully integrated the shops into the map, making routes and helping players have a fairer experience when using the out of base shops. We've also made some tweaks to drop pods arenas, long line of sight, and B - the central missile site.


Network Optimizations:

A lot of back end work is being done on tightening up the server performance, this isn't something that people will necessarily notice, however, we should be getting increased performance out of the dedicated server cores equaling a smoother play experience for everyone!


Bug Fixes:

  • Xandark Poison effect should no longer appear to be fire

  • Fixed the way that decals were rendering, making them appear to be hovering off of the floor

  • Your stats page should now be showing your last game's stats correctly

  • Footstep sounds should now be correct when running across roads and pathways


Known Issues:

  • The minimap isn't quite lining up with where you're meant to be on the map - this is due to new screens and the map bounds getting slightly bigger, we're working on a fix that should be in next week!

  • Sometimes the final shot will deal extra damage when killing a Trooper - we're looking into this at as speak

  • Keys sometimes don't disappear from the minimap when they're picked up before landing on the Floor


Steam Build ID: 6547317

To view this go to Steam > Library > Right Click Super Squad > Properties > Updates

It's at the bottom of the small pop-up window and is a way for you to ensure that you're game is fully updated and able to play in the test.


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