Hey all, today we're bringing out our first Trooper since Early Access - Pan! He's the mischievous Faun of the Fantasy Faction who plays the role of Support. We're also bringing in some visual tweaks and changes to a lot of the maps - however we're still collecting data on the actives and general balance at the moment, so nothing major changing this week!
You're welcome to join our Discord to help give us feedback! These actives will need some tweaking and balancing, so make sure to let us know what you think as that's the best way to have your input on the game.
Pan - Support
Ability One: Marching Band
Pan plays his lute for 10 seconds, creating a 18m circle which follows him as he moves. Pan is unable to attack, but can cast disarming chords during the ability. Pan and his allies gain an additional 25% move speed and 30% damage while in the area. Pressing the ability again cancels it.
Ability Two: Charming Chords
Pan strikes his lute, sending out a 8m long, 60-degree wave towards the cursor location. Any enemy hit by the wave is dealt 120 damage and is inflicted with “Disarm” for 2 seconds. This causes the affected enemies to be unable to shoot for the duration of the ability.
This ability is a new archetype being added to the game - the cone ability. It dynamically reacts to the environment, shaping to the surroundings when you cast the ability, so you won't see effects going through walls!
Map Visual Updates
We've been doing some tweaks and changes to the lighting in the maps, as well as some of the models and textures in the game. In this screen it's giving it a much warmer feel which is letting the colours really shine, but each map has been tweaked to give it the feel that it needs. Let us know what you think!
New Trooper Rotation
Disclaimer - All of the below are current store prices and will likely change through the life of the game.
Pan Trooper (left)
Super Coins - 800
Trooper Tokens 12,000
Pan Bard Skin (right)
Super Coins - 525
Trooper Tokens - 11,000
Xandark can no longer backstab into base
Enemy Scorch turret health bar no longer shows green before switching to red when first placed
The Shard alert no longer shows over the Active section of the Trooper UI
Frosty Hallows rocks now cut out correctly, so they no longer block out the camera when at the edges of the map.
Frosty Hallows Optimisation Pass has been done.
You may have to restart the game to get your store to refresh correctly and receive a purchased item.
By pressing the ` key (next to 1 on qwerty keyboards) you will enter an Ai testing mode. This has no in game benefits for players, but we’re running dev builds so we can debug the game. If you do this your camera can get disconnected from your character. If you do this in base you can get stuck in base.
Your keys may be set randomly in the options menu while changing settings.
Sometimes the escape key won't work when in various menus, right click on the game to re-focus the window, and ESC should work.
Keys at Launch and Rockets diffused are not tallying correctly at the end of the Strike Match score screen.
Sometimes key UI icons in Strike stay on the minimap after being collected
Sometimes in squad select some players are given a wider aspect ratio than intended.
Sometimes when a Trooper respawns they can lose their overhead UI, we're tracking this down.
If you end the match with an ability being aimed, the aiming line/reticule will get stuck on screen. This can cause your abilities to lock off in the next game. If you have this bug go back to main menu before re-queueing and it will fix it.
Borderless/Windowed/Fullscreen don't seem to be setting properly, working on a fix.
We've had one instance of Trooper's spawning with the incorrect UI, we're keeping an eye out for this, but haven't had any additional instances of the bug.
Some players are experiencing random crashes. Some of these have been fixed, but there may be more. If you experience this then join the discord and send over your log files to BadFox_Eddie. You can ask him how to get your log files and he'll help!
Sometimes dodging can consume almost 2 charges if you dodge as your second dodge comes off cooldown – looking into this.
Shooting the bus stops in game up close will block projectiles, while shooting from long range wont.
Some throwable ability models are getting stuck in the air – it’s just visual as the ability still works perfectly.
Sometimes troopers can already be picked when you load into a game, looks like the bots are starting to think for themselves...
Pan's Trooper Info on the learn tab is incorrectly showing 46 damage on his weapon instead of 41 - this will be fixed next patch or if there is a hot fix sooner.
Steam Build ID: 7223466
Epic ID: 9149
To view this go to Steam > Library > Right Click Super Squad > Properties > Updates
It's at the bottom of the small pop-up window and is a way for you to ensure that you're game is fully updated and able to play.